Tuesday, December 28, 2010

Sanda



Sanda also called sanshou, ancient called phase cardial, hand cardial, skillful, etc. Simply two people's unarmed fighting face-to-face. Wushu sanda is a main performance gb form to kick, hit, fall, take four skills as the main attacking options. In addition, there is a defensive, footwork techniques. Sanda is one of modern sports, both parties in accordance with the rules, using the kick, hit, fall on attack tactics such as unarmed combat, antagonism. The challenge is the Chinese tradition martial arts, is also the Chinese wushu association form in order to make the martial arts with modern sports can adapt to puts into it.

Sanda level

Sixth-dan"

Low sits qing ying silver eagle jinying

Dan silver tiger tiger in green JinHu

High sits qinglong silver dragon jinlong

Weight class

48 kilograms less than 48 kilograms less than 106 pounds

52 kg level 48 kg - 52 kg 106 pounds - 115 pounds

56 kilograms 52 kg - 56 kg 115 pounds - 123 pounds

60 kilograms 56 kg - 60 kg - 132 pounds 124 pounds

65 kilograms for 60 kg - 65 kilograms 133 pounds - 143 pounds

70 kilograms for 65 kilograms - 70 kilograms 144 pounds - 154 pounds

75 kilograms for 70 kilograms - 75 kilograms 155 LBS - 165 pounds

80 kilograms for 75 kilos - 80 kilograms 165 pounds - 176 pounds

85 kilograms for 80 kg - 85 kilograms 177 pounds - 187 pounds

90 kilograms for 85 kilograms - 90 kg 188 pounds - 198 pounds

+ 90 kilograms for higher than 90 kg above 199 pounds

Sanda ti

Combat posture

Standing postures main sideways toward each other, hands down, benefit to point rapidly after fleeing.

It refers to complete the attack on the defensive movement adopted the most advantageous position, because of the person different, but should have body gravity solid, exposure to the other area is lesser, beneficial to the defense and start-up spirit, facilitate send force, conducive to attack, etc. Two feet apart, before and after the former heel and toe for a foot after between half distance, with horizontal distance between the front foot slightly wider than the shoulder, former tiptoe to turn, after the medial slightly toward slightly oblique tiptoe before heel from the ground, two arms bend nature, left, right arm bowed Angle between about 90 degrees left fist in whole slightly below the eye, boxing inclined toward front, boxing eye on right arm Angle between inclined towards should be less than 90 degrees, right punch in right before the left costal slightly higher than the next frontal, elbow and body are about one punch distance to left shoulder left abdomen, chest slightly lateral each containing the abdomen, micro reap, i.e., head slightly tilted forward slightly lower, under the forehead micro reap, bite tight teeth, closed lips, visual ahead.

Basic footwork

Sanda footwork is in keeping with the distance between rival, implementation of offensive and defensive action or destroy an opponent with offensive and defensive intention, and special footwork method, footwork many, such as slide, mat steps, etc.

Sliding step:

Before sliding step: after the actual combat, the potential, flybar foreleg on the move, born before landing, then the first foot back foot forward, after landing with the original basic positions are the same. After the slide: vice.

The left of the sliding: actual combat, the potential, after flybar foreleg left foot pan, then move left, after the completion of the same with the original combat potential. Right of the sliding conversely.

Mat step:

Former mat step: actual combat potential, former pedal, foot forward, in the front side place while landing foreleg reach, fall into the original basic step after still pose.

After mat step: after the actual combat, the potential, flybar foreleg backward-shift, in front of the lateral landing at the same time, fell back foot step back after still pose, transform into basic faster, two legs don't make friends, the fork mat step when body gravity required two feet to the ground glide.

Basic techniques

Boxing main techniques are: straight boxing, bolo, swings, which also have evolved jab, whip boxing etc techniques.

Keep boxing

Left keep boxing: basic combat potential in his left foot stands, before the,, left heel slightly sentinel plants, shifting to left foot, i.e., at the same time, slightly left arm shun shoulder stretch cubits, make boxing before impact, facing the linear castor boxing surface, boxing heart down, right boxing until next forehead place, visual ahead, then left fist into basic recovery, pressure cubits posture. Right keep boxing and vice.

Key points: to make pedal, twist waist strength of shunda boxing surface, entire action to coordinate and complete, not overmuch, gravity before the discretion of sloping struck parts distinguishes left knee degrees, do not appear first strike boxing before charge boxing again crit omen, nor in the strike right arm pull when the strike method, combining footwork should be done in boxing to pace arrives.

Right keep boxing: with the right to twist waist the swivel the pedal force complete consistent, to get a maximum of the momentum, body weight in strike at the same time reach, not in advance, left fist don't sagging or outside copies.

swings

Left swings: basic combat potential, right pedal, body weight to move to the left foot, heel slightly from the ground sentinel plants, and squirming sole, i.e., turn right at the same time, lifted cubits in spin left arm and shoulder are flat, make boxing from left to right horizontal strike above shoulder flat, and then resume the basic position. Right swings and vice.

Key points: swings body when not to the right side tilt, will carry cubits, and throw a punch edge strike of gravity after partial left foot, left squirming force noticeable, should contain a bosom to receive an abdomen, do not bow. Left to knock before his right arm not placed behind pull, center of gravity fall left foot, but not too, i.e., edge strike boxing tilted forward edge carried cubits.

bolo

Left bolo: basic combat potential stand, right to pedal, shifting to leave heel slightly left foot grinding to carry sentinel plants, i.e., turn left, slightly, knee and his atrophied after instantly quite stretched out to the right and left arm swivel, at the same time, by next to the spin on strike boxing, boxing face up, boxing, within the right heart castor boxing surface, right boxing still buy next forehead, visual left boxing, then again basic positions. Right bolo conversely.

Key points: the spin and smite left arm, and not outside spin again after the strike, i.e., not too pour down, before the size according to the other arm Angle unhealthily distance and struck parts and decide, i.e., turn left the feet, quite sinking stretch and right in a twinkling to coordinate and natural, cannot break or process is too long.

Basic great consistence

Great consistence is sanda technique in the most important skill in the game, one of the highest utilization rate, leg relatively long arms, can develop an inch long, one inch strong role, leg brawnier powerful, attack power of big, effective prevention, leg against large faceted easy achievements, leg attack each other more subtle footwall, therefore boxing always say: hands are two doors, all depends on the legs a hit, three points boxing seven points such as legs visible leg in the status of sanda.

Great consistence in sanda occupies very important jether, quan way: "LianQuan sneaking legs, to old hazard". Wushu has four strike method i.e. : kick, hit, fall, take. Play is great consistence, great consistence in sanda games scoring the most, according to statistics, total score respectively. For years why great consistence passenger-preferred XiWuZhe preference? Because there are four great consistence characteristic. First, in the body, legs under every shoulder is a major task of supporting the body of great consistence, add the special training, two legs is great power, and have the body's thigh bone, bulky under muscle group is human body of the most developed muscles, legs and arms compared strength was bigger, of course halberd power than boxing great natural. Second, because of distance and great consistence attack than arm long legs, quan way: "an inch long, one inch stronger." Third, great consistence offensive nicer leg in the human body under the eye, distance is farther, reason has offensive disarming the characteristic. Fourth, great consistence attack changes, high can kick face, low can kick, but in all directions, kick, halberd into tread, and Saul, place, butyl etc. More than 20, a variety of serial leg, boxing leg combination, low matchs with high, virtual reality, left with right etc. repeatedly attack, potential potential mostly, unpredictable.

Are pedal

Left kicking: basic combat potential stand, moved to the hind legs body gravity, the hind legs slightly bend, left leg service, including chest, bowed legs under close to receive an abdomen, chest tiptoe recalled, foot forward, then left leg flexion and stretch forward by above and push off, castor heel, when foot strikes goal stretched hip and make tiptoe fierce forward lower part, make whole eed pressure on foot two boxing, natural whereabouts buy devices for visual foot, kicking back foot before falling, reductive into basic positions. Right kick instead, point: support legs can peg-leg balance, i.e., not too hind admire, knees with left extensor elevate ergometer wants coherent.

Lateral tread

The left leg: basic tread the actual combat potential stand, shifting to hind legs, knees slightly bend, tiptoe outreach, left leg knee above, carried on the knees and toes recalled, waist towards the lateral under foot, then crus evaginate feet, base on the knees tread out anlysing quite, castor soles, at the same time hind legs straight, i.e. the cabin, visual to hind leg feet and then tread out, leg whereabouts, reductive into basic positions. Right chuai leg so. Key points: tixipingheng, i.e., to support legs slightly when turning sideways, foot inside and ground is nigh unto parallel, tread out of the body to support legs the cabin with the height of the rake of anlysing changes, the higher gradient, the greater the support legs application feet palm for shaft grinding, make heel adduction.

author

The left author: basic combat potential, shifting to the right leg, knees slightly bend left leg, ceiling, above the waist knees, his left leg after turning sideways slightly sloping, and knees slightly adduction, crus slightly evaginate, ankles, knees, relax, and immediately quite make crus from extroversion, forward inward arc strike, and make plays feet stretched flat feet to eed or tibial place, visual foot, then lateral play leg, whereabouts reductive into basic positions. Right author conversely. Key points: play leg knee fierce quite send force, but to use twist waist force of cut hip intensify, play the leg support legs knee unbend and when to foot for shaft, grinding, heel adduction, i.e., not too tilt.

Basic wrestle

"Far person and kicks the close-fitting nearly fell quickly." This is the fist house saying. Quickly fell in sanshou occupies an important position, in recent years, China with foreign athletes in sanshou athletes of exchange, China contestant fast wrestle, often make the other side at a loss, daunting.

A leg and strike head embrace

In combat, first I left foot forward slide, at the same time use the left keep boxing empty shakes, right straight face each other, each other punch getting hit will, i.e., exposing footwall fadeaway minesweeper, I take the opportunity to each other, right foot forward crust DangBu, the hands hold back from inside extroversion, and other knee nest on sloping, bottom right shoulder former top, together will each other down.

Main point: the or so keep boxing combo to threatening, make its, i.e., exposing footwall fadeaway, T: timely and embrace a leg top flat and agile, of a complete set of shoulder movement wants coherent.

Second, keep boxing don't leg

In combat, first I with left keep boxing virtual hit each other facial, followed by reoccupy right keep punch the lower jaw, and right foot crust pinned the other two feet, right hand conveniently large forearm hoop live each other neck, fluctuation force, treat each other down.

Main point: the left fist virtual strike light and fast, right boxing sink and heavy progress don't clinch leg and right arm to rapid coordination, hair strength to close.

Third, arm pull and cross back fall

In combat, the other side with right swings against my head, I left turn back and with both hands quickly block grasp the wrist, followed by my right foot, the body on ahead toward 90 ° to the left, while the other arm in my right shoulder, then hands forward to pull, coxal backward crest, whole body sends force, and it will take up fell in the country as a whole.

Main point: hands scratching arm timely, right step back quickly, before the other side and I fell tiejin, hair strength when, both hands to pull down with coxal backward top to judgment. Package of action should be coordinated.

Four, insert dang carry fell

Combat, the other party into left and right place boxing I step head, I quickly using his left arm to outgoing on the block, and surf exhibition refers to grasp the wrist, I quickly with right keep boxing each other facial, followed by the right foot to each other two feet, and right forward, among other fork down and then insert the left hand grasp the wrist, arm pull hold its fork pulled upwards, right shoulder the abdomen, i.e., will fall in other lift behind.

Main point: the block grasp timely, seal its surface to suddenly, powerful, crust and inserted to quickly fork in place, left hand pull her right hand and the piggyback on abstract coordination.

Five, block catch strike abdomen fall

Combat, each other right step with right keep boxing my face, I quickly with his left hand grasp its right arm, followed by blocking the right step to each other right leg after its leg tie, at the same time right hand slams the abdomen, and it will fall down.

Main point: the block grasp timely, and t he tripped leg wants coherent leg and strike abdomen send force fluctuation syncretic, simply agile.

Six, strike jaws chest bump fall

Combat, the other on his right foot, and right hook boxing I abdomen, I quickly receive an abdomen, and left forearm to ward off the boxing, followed by right keep boxing slams the lower jaw, its will fadeaway or block, I speed on his right foot on its right leg stopped it, at the same time, the right hand flexor arm, horizontal cubits smite each other chest, its knocked to the ground.

Main point: the block want quick, strike jaws to malicious, t want to cooperate with strike chest, and can also in place.

Sanda main ti table

Boxing keep boxing, Swings, Bolo, Jab, Whip boxing

Great consistence lateral play leg; Is kicking, Lateral tread legs; Raised after Saul legs; Sweep legs; Turn swept legs; Cut leg

Hold his legs had chest holds fell; Embrace single leg leg, Embrace single don't leg, Clip neck cross back fell; BaoYao cross back fell; Legs turn pressure fall, Legs don't leg, Legs hook leg, Legs rinse fell; Joe fell on legs, Cut fell

Defensive clap block defend; Hang block defend; The copy defend; The copy defend; Tixipingheng defend; Volleys defend; After the defensive shem, Lateral flash defend; Descend defend; Jumping on defense

Sanda ti analysis

Sanda athlete fist mainly keep boxing, swings is given priority to, and boxer fist compared the use and lack of bolo boxing continuity. Bolo is close smitten of boxing, in China's current sanda sports in fast wrestle covers bolo prowess. Chinese wushu exquisite "kick far, hit near, wrestle body contact", in some challenge rules of constraints, the style of straight pendulum sex except boxing far strike outside, slightly close to fall. But this doesn't mean no damage, the fist of sanda straight boxing, swings can also give the opponent caused, for example tank abbott traumatised swings, vitor belfort straight boxing is comprehensive combat bounded terrible weapons.

Chinese martial arts as an independent outside another combatives, muay Thai with fierce great consistence in this century get combat industry wide recognition, and the positive pedal leg with Saul most frequently used. And the great consistence of sanda and muaythai anima, this is compared in successive zhongtai boxing championship embodied. Sanda commonly used in the lateral tread and muaythai positive pedal have the same effect, it is controlling distance, give attention to two or morethings attack. Lateral tread attack distance, but continuity is poor, are pedal the characteristics and to the contrary. The author of the sanda and muaythai Saul has great similarity legs. Saul leg tixipingheng, high strength foot, but her legs speed as author, overexert still can cause backs defenders big fear. In contrast, the author is quick, concealment and continuity strong great consistence, this one characteristic, can make up for the deficiency of the sanda boxing.

Sanda characteristics

Sanda of wrestling also have certain features. According to the "quick broke the requirements of" and "nothing", hold the characteristic of gravity "destruction" and "lun circle" points, created "meet recruit falls" and "clip play falls" method to make the holds fast, energy saving of sanda and practical stronger.

Sanda rules

Modern sanda games began in the late 1970s, and 2000 of Chinese martial arts SanDaWang ZhengBaSai criterion with new form appearance, compared with traditional wushu championships and the invitational, SanDaWang match the sense that gives a person is more fascinating, better looking, also has its competition of some basic rules.

The score is SanDaWang ZhengBaSai total TNSS five innings, game side referees to match mark on record by the court judge will score to scorers in all five innings at the end of the race, each side referees by scorers statistical records scores, in a game at the end of the race, most edge the referee for shengfang athletes should be declared the winner. Note that the referees are independent of each PanFen, not by three sides referees sum total to judge the outcome. In sanda games, as long as the wushu athlete reasonable use of the attack, including the rook boxing great consistence, wrestling and knees method, all have may score, but in the game if using a foul in, is to be severely punished.

The win game have two kinds of cases: one is advantage victory, 2 it is to score winner.

Advantage victory

1, strength difference between, for the protection of the athletes, pitch by with the approval of the referee can declare the dominant party after winning, 2, while one player down, in ten seconds cannot new game, or ten seconds after apparently losing their stand game, the other party athletes namely advantage victory; 3, in a game if one player was three times compulsory bar to the last bar, upon the completion of the court judges of the other party can be declared victory. 4, during the game, one player appear injuries, the field medical supervision diagnosis of unfavorable continue game field, the other party may announce referees wins. 5 when one foul disqualified, each other athletes win; 6, because each other abstained wins. By joining in the SanDaWang competition athlete is domestic first-class player in the game, and the advantage victory is rare, in most cases, it is need through calculation of both parties scoring to determine the outcome.

Scores win

Sanda games, both players on the pitch ongoing offensive and defensive. In the advantage of a win, scoring will determine how many athletes win. Athletes scoring consists of two parts, one is the technical scoring, mainly by three side referees for record. 2 it is when the other technical foul or personal foul penalty, they will gain 1 minute or two points, foul decisions by field referee execution, scorers recorded. Athletes to obtain a technical scoring, you must use a certain rook attacking, pure defense is not scoring, but defensive movement the effective use can make the other party didn't score. Because China wushu is extensive and profound, genre is numerous, therefore rules of usable rook including wushu various schools of attack, such as boxing rook great consistence, wrestling and knees method. Due to the elbow method has great damage against, it is apt to cause injury accident, therefore rules shall not use cubits method.

Rules on scoring position also has the strict request, means only effective attack each other's head and torso, ham and crus, including knee method only attack belt above torso. In this game, attacking your opponent's fist weapons and arm is not scoring. Some athletes race frequently hit each other arm, so that it looks very lively, but is actually not score. Sometimes athletes although access to or met each other a scoring area, but there is no obvious effect, so don't score. The referee law only obviously hit to get points, or what points down, the game is not good-looking, less spectacular. One player attack, the other party athletes use effective defensive movement, the attacking is not score, because offensive since being dissolved, then scoring is unreasonable.

Rules a forbidden strike three parts: the head, neck and DangBu. The three parts of the human body is weak spot, if attacked, it is easy to cause injury accident. How one player intentionally attack each other forbidden areas, or inadvertently strike hit each other forbidden strike part caused damage to each other on the referee will give warning punishment, be about to lose two points. Athletes use technology to attack, it only had one point. But using blows or great consistence down the person get two points, but action must be flat and agile. If the inclusion push, pull and cuddle action, cannot get two points.

Scoring criteria

(a) advantage victory in game 1, in and finish the three 3-pointers dynamic author. 2, in the match, both sides unequal, stage referees consent of the discretion, or a technical for the strong team. 3, is the critical (personal fouls except) collapses of 10 seconds, or may stand but consciousness disorder and sentenced to party a is called the winner. 4, a game, hit on compulsory bar (personal fouls except) amounted to 3 times, and sentenced to each other for the wins fong. 5, competition, the athlete appear injuries, classics doctor appraisal cannot continue the competitors and sentenced to each other by the organiser the winner.

(2) three points 1, use active strike action making him down, and their rapid ZhanLiZhe, three points. 2, in turn after each place leg hit his torso ZhanLiZhe, three points.

(3) get two points 1, party fell (two feet outside of any part of the contact mesa), ZhanLiZhe get two points. 2, with great consistence hit each other torso. 3, be forced to bar once, each other get two points. 4, by warning, each other get two points.

(4) scores one point 1, with gimmick hit each other a scoring area. 2, with great consistence hit each other the head, thighs and legs. 3, athletes negative 8 seconds, designated attack after 8 seconds, the other party may still not attack 1 minute. 4, active fell more than 3 seconds, the other party not to stand up to a point. 5, be advised once, the other one point.

(5) not score 1, the method is not clear, the effect is not obvious. 2, both sides fall on the ground or to step down. 3, mutual dozen mutual play. 4, use method, the other party not score initiative ground. 5 when hit, hold entangled each other.

Foul judgement

Sanda project is a fight is very intense exercise, although most athletes have a very good wushu, prohibit to play but the nasty what recruit made. American famous boxers tyson dozen nasty still in front of hundreds of millions of television viewers bite someone else's ears, some underdogs more guaranteed unreliable. To foul penalty is for this kind of wushu poor athletes of a punitive education.

Rules of foul has two kinds big, one kind is a personal fouls, personal fouls extremely easy to rival damage, so on the referee to foul committed extremely harsh penalties, even when some athletes have personal fouls tendency, on the referee will give the reminder, this is called necessary hints. Ii is technical foul, mainly refers to some does not conform to the rules for the game requirement will cause certain influence behavior.

Personal fouls

1, on the court judges password "start" before or after the "stop attacking each other. 2, and smote the other banned strikes parts. 3, with head, elbow and reverse joint action attack each other. 4, head on my knees attack each other. 5, use forces the other head ground first hit the wrestling or purpose of pressure each other. 6, with great consistence attack ground side of the head. 7, with her teeth each other. The seven categories as deliberately used a foul, opponents will close. The audience the scene to see before each game on the referees are to nag athletes in a few sentences, this is before kick-off again reminded athletes don't personal fouls, otherwise the court judge will you're welcome, this call outside. Technical foul although no harmful, but will make the game not good-looking, or will affect SanDaWang ZhengBaSai image.

Technical fouls

1, negative loubao each other. 2, negative fled from each other attacks. 3, with his hand clutching WeiSheng attack each other or improperly using WeiSheng or pillar. 4, unfavorable situation when asked to stop. 5, game for referees are impolite behavior, language or have other not obey the referee's behavior. 6, intentional delay time to play. 7, playing without wearing or spit fall shields, intends to loose guards. 8, coaches and assistant serious violation of the rules.

To foul penalties basically has 3 kinds: advice, warning and disqualified. Technical foul general give advice, opponent scores one point. 2, no serious consequences personal fouls, general warning, opponents get two points. Athletes intentionally hurtful or though not intentional fouls but make the other party and could not play, is cancelled on the spot of the tournament, and see a circumstance to give ban disciplinary action. This action is usually very cautious in the field, the referee can independently execute, only by the director for sure. Some wushu more bad of the athletes sometimes cheating, actually sometimes only other accidentally touched, no hurt, but pretend terrible pain clinking looks like as field referee found this kind of situation, not only cheat less than points, but also be penalized. Viewers to watch the game might as well when advertent, sure to find that this kind of situation.

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